‘Imminent’ Everton takeover could prove to have been worth the wait

In November 2007, Everton chairman Bill Kenwright was asked if he would be willing to step aside and sell his beloved Blues after eight years of ownership.

“If the right person stands in front of me and wants to take this club forward then I will sell.”

Nine years on, it appears that that quote will, finally, come to fruition.

And, despite the publicity surrounding American duo John Jay Moores and Charles Noell, it is not set to be them.

Takeover talks went into overdrive late Friday night after a mystery buyer was said to be set to acquire the Toffees for £200m in the coming days.

Other supposedly interested parties linked to buying Everton have included a wealthy Jordanian, as well as two Chinese groups.

But it is the name of Farhad Moshiri that is now front and centre of every Evertonian’s mind.


The 60 year old is said to be looking to buy a majority stake of 75% in the Blues – a deal that all of Everton’s major shareholders are said to agree on.

But just who is Mr Moshiri, and what could the self-made billionaire do to quickly win over the Everton support?

According to Forbes, the dual Iranian-British national has a net worth of $1.79bn – a figure that made him the 26th wealthiest man in the UK in 2015.

That total was recently boosted by the sale of Moshiri’s shares in Red and White Holdings – Arsenal’s second largest shareholding – to business partner Alisher Usmanov after apparently becoming frustrated at a lack of influence at the Emirates Stadium.

A tidy sum of money, then.

And one which would certainly increase Everton’s standing within the British game.

The Toffees arguably boast their best first team squad since the glory days of the 1980s.

Bbut an underwhelming 18 months on the pitch has left sections of the Goodison faithful fearing that their starlets in Ross Barkley, Romelu Lukaku and John Stones could soon look for pastures new in their pursuit of silverware.

A takeover of this magnitude, coupled with the potential arrival of other star players and progress on the field over the course of the next few seasons, would likely see those players sticking around.

It is no surprise, either, that Everton are in dire need of a new stadium.


Goodison Park is still a magnificent, almost-magical venue, especially under the flood lights for an evening kick off.

But its position in L4 is well documented – landlocked by surrounding residential areas, it is nigh-on impossible for the ground to be expanded in any direction.

Unable to increase capacity and remove the obstructed views, Goodison’s attendance cannot be grown.

A possible solution? Buying up those houses around Goodison for a decent sum of money, and renovating the Old Lady that way.

Another would be to build a new ground elsewhere within the boundaries of Liverpool – with Moshiri’s wealth, this might not prove to be such a sticking point in terms of having to drum up sponsorship through naming rights, or moseying into a deal with another company.

The club has also seen its fair share of sizeable debt – reduced to a fraction of what it was in the past, but still saddled with a net debt of £31.3m as of the 2014/15 campaign, wiping away this negative equity would go some way to giving Everton a platform on which to build.

And, with Mr Moshiri’s background in chartered accounting, he would certainly have a sound understanding of every financial endeavour taken in L4.

Furthermore, a report in Saturday’s Daily Telegraph points out that Mr Moshiri would be willing to allow current chairman Kenwright to remain involved in the executive decision-making process within the club, perhaps temporarily,  which would aid the handing over the proverbial reins.


It would prove to be a shrewd move that would get current manager Roberto Martinez on side too, with the Spaniard recently saying: “I’ve always said what the chairman is for Everton and I wouldn’t want Bill Kenwright to lose his association with Everton, ever.

“I think it would be a loss if we do that. Whatever the investment or whatever the situation is in the future, in 10 or 15 years I would love to see Everton benefit from our chairman for the rest of his life.”

All of which makes the rumour surrounding Farhad Moshiri’s interest in purchasing the club all the more salivating.

Of course, it may be merely coincidental that Everton’s supposed new buyer is Mr Moshiri, given that he has just sold his shares in another Premier League club.

But the prospect of a wealthy individual, with business acumen that has seen him work for Deloitte Touch and Ernest & Young, as well as holding shares in Russian-based giants Metalloinvest and Megafon, would be seen as a huge coup for Everton Football Club.

If the rumours prove to be true, a new exciting era could be about to begin.

For Evertonians, it may well prove to have been worth the wait.

Throwback Thursday: RWBY Vol. 1


It’s been two and a half years since RWBY, Rooster Teeth’s anime-style web series, was unleashed upon the world.

Since then, the show has only grown exponentially.

Distribution of the series to Japan, the release of a video game based on the story, and fan adaptations have all come off the back of RWBY‘s success.

Go to any comic-con-esque event anywhere in the world, and you’re likely to come across someone cosplaying as one of the many characters from the world of Remnant also.

And it was the much-anticipated finale of Volume 3 which showcased just how much of a pull RWBY has on its own fanbase, with emotions toyed with and fan theories already cropping up as to where the show goes next.

But just how much has the show improved, in terms of animation, choreography, voice acting, script and soundtrack over the past 40 episodes?

Binge-watching the entire first volume on Netflix was the only solution to this conundrum.


For those unaware, RWBY is the story of a four girl team -Ruby Rose, Weiss Schnee, Blake Belladonna and Yang Xiao Long – as they embark on their journey to become Huntresses at Beacon Academy.

Along the way, viewers encounter other supporting characters such as fellow students Jaune Arc, Pyrrah Nikos, and Cardinal Winchester, and villains Roman Torchwick and Cinder Fall.

And it is the fleshing out of these human and humanoid characters that provides that fulcrum behind RWBY‘s success – making the viewer feel empathy towards these personalities.

Some battle their insecurities, others look to gain power and all look towards their own personal standing in the world of Remnant itself.

It’s nothing new, but the characters, particularly those of the students at Beacon, are relatable due to their teenage personalities, desires and fears – something that any person will understand.


Plot-wise, the story jumps between humorous moments, over-the-top action sequences and heartfelt scenes as the foundations are laid for the shape of events to come.

There are elements, though, where explanations are needed over certain scenes, or the pacing needs to be changed to aid certain episodes that were only five to six minutes long.

But the stage is merely being set for future volumes at this point and, having seen all three volumes to date, it would be harsh to criticise the plot when a plan has evidently been put together by writers Miles Luna and Kerry Shawcross, as well as director for seasons one and two, Monty Oum, who unfortunately passed away in February 2015.

Musically, volume 1 can do no wrong.

Jeff Williams’ soundtrack provides excellent backup to every scene in the first series, helping to set the stage and evoke the required emotion within the viewer.

Aided by Steve Goldshein and Alex Abraham, with vocals provided by Jeff’s daughter Casey Lee Williams, volume 1’s soundtrack fits each scene like a glove, ebbing and flowing with the story’s pace and adding to the plot as a whole.

From an animation standpoint, RWBY vol. 1 holds up pretty well.

Fight scenes are expertly choreographed, no doubt thanks to Oum’s own work on other projects such as Haloid, Afro Samurai and Rooster Teeth’s flagshi show Red vs Blue.

The characters of Remnant all move pretty freely too, due to the motion capture technology on hand, but there are often times when the viewer can be pulled out of the experience due to some abnormalities in the animation.

The free running of the characters at certain points feels off; so too does synchronisation between the voices and the movement of the animated character’s mouths – an issue that is smoothed out in volumes two and three, but here proves a tad gimmicky.

Like the plot, though, it is easy to look back and view these issues as teething problems in RWBY‘s debut season, having watched the volumes that follow.

But the issues are still there, no matter how minor some people may see them as.


Much like RWBY vol. 1’s music, the voice acting is superb.

Rooster Teeth employees Lindsay Jones and Barbara Dunkelman voice sisters Ruby and Yang respectively, while ex-employee Kara Eberle (Weiss) and voice actress Arryn Zech (Blake) make up the leading quartet, and all four do an excellent job of portraying their character’s individual personalities.

Other employees such as Ryan Haywood, Joel Heyman, Michael Jones and Gray Haddock, among others, provide the voices of supporting cast members and also excel at bringing life to each individual.

RWBY vol. 1 is a great start point as viewers are introduced to the world of Remnant, its inhabitants and provides more than enough entertainment to keep fans of anime glued to their screens.

Of course, the first series of Rooster Teeth’s maiden venture into the world of anime would not be perfect from day one – a point that is evident from issues with the plot and animation.

But, for the most part, RWBY vol. 1 still holds up in spite of this, and the team has certainly learned how to solve such problems in the following seasons, and paves the way for future volumes in the franchise.

Verdict: Funny, sincere and action-packed, RWBY vol. 1 is a solid start to what has become a much-loved show amongst the Rooster Teeth fanbase. A lack of polish on script and animation style sees it fall short of fantastic, but its popularity thankfully is not diminished by this. 7/10

Monday Musings: Everton can progress to FA Cup semi-finals

Cup match against Chelsea will be tough – but it is winnable

Yesterday evening’s Emirates FA Cup quarter-final draw was not exactly kind to Everton.

On any other occasion, a home tie against Chelsea could be viewed as one that the Toffees can win.

But, under Guus Hiddink, the Londoners are showing their quality in much the same vein as when the Dutchman was in charge in 2009.

It was Hiddink’s Chelsea that broke Evertonian hearts in that year’s FA Cup final, albeit with almost entirely different personnel.

Add in the fact that Everton are notably struggling at home – six home defeats in the league will attest to that – and you would be forgiven for thinking that the tie sees the reigning Premier League Champions as favourites to progress.

However, despite what was said on Match of the Day last night, Hiddink might not want to get his Wembley suit measured just yet.


Both league encounters this season have proved that Everton can match their opponents.

Scoring six times in those two meetings shows that Chelsea’s rearguard is not the sturdy force it once was, and the Toffees’ lightning quick attack can make easy work of a ponderous looking backline.

Add in being backed by a no doubt vociferous Goodison crowd, as well as the opportunity of being just 90 minutes away from another Wembley trip, Everton are more than capable of overcoming Chelsea.

There is no denying the clash with be a tough test – but it is one that Everton can pass.

Potential Howard departure should not detract from decade-long service

“I will always be very, very grateful and every fan should know what Tim Howard has been doing behind the scenes and when he is on the pitch.”

Manager Roberto Martinez’s choice of words after Everton’s 2-0 victory over Bournemouth could be viewed as more positive spin for a player who has been largely out of form all season.

There’s no denying, however that the Spaniard’s answer was tinged with a certain inevitability about it.

Howard, who has been on Everton’s permanent books for almost a decade, has been rumoured to be departing Merseyside to head back stateside at the end of the season.

But, despite a remarkably quick souring of his relationship with Evertonians alongside a notable dip in form, the American should still be given a rousing send off come the season’s end if his future lies away from Goodison Park.


The 36-year-old goalkeeper has never been viewed as world class – there have been mistakes during matches that will put paid to that.

Howard, though, has remained loyal to the Club who gave him a way out of Manchester United, and his affection for Everton is evident in the way he speaks about his second home.

Understudy Joel Robles, who has conceded just one goal in five matches during Howard’s time of the sidelines with a knee injury, deserves to continue his run in goal for the Toffees, that much is certain.

What has gone before, too, does not matter to many – it is the here and now that people, not just football fans, remember more often than not.

But, after over 400 appearances for Everton and 132 clean sheets, it is Howard’s service and dedication that ought to be remembered.

Life is Strange Review


It’s not often that a game makes me to sit and take stock of it on multiple occasions.

Telltale Games’ The Walking Dead, Remedy’s Alan Wake and Irrational Games’ Bioshock Infinite are just three that have done so in the past few years.

And now another has been added to the list in Life is Strange.

Dontnod Entertainment’s second bash at a video game, coming off the back of 2013’s Remember Me, Life is Strange is a sci-fi-teen-drama-murder-mystery crossbreed that picks up steam throughout, and constantly kicks you in the heart as the story plays out.

Warning: major spoilers occur from this point on so, if you are in the process of playing the game or you don’t want to see how the story plays out, turn back now.

You play as protagonist Max Caulfield, an 18-year-old photography student who returns to the coastal town of Arcadia Bay, Oregon, to study at Blackwell Academy after five years away from your childhood home.

In the middle of one of her photography lessons, taught by the renowned Mark Jefferson, Max blacks out and has a vision of an impending tornado that will destroy the entire town.

Then, taking a break in the girls’ bathroom between lessons, Max witnesses the murder of her childhood friend Chloe (unbeknownst to her at the time) at the hands of fellow Blackwell student Nathan Prescott.

It is here that Max uncovers her superpower – the ability to rewind time – and uses said power to prevent Chloe’s murder.

What occurs from that point on is a whole slew of time bending adventures as Max helps Chloe try to track down missing ex-Blackwell student and friend Rachel Amber, uncovering a plot by the Prescott family to take over Arcadia Bay and prevent the tornado wiping out the town itself within a five day period.

And every other teenager thought they had it bad.


Much like Telltale’s now famous in-game mechanic, Life is Strange sees you interact with fellow students, Blackwell staff and townsfolk, making choices about what to say, via the options presented to you, as you go along.

The beauty with Life is Strange, however, is that Max’s ability to rewind time allows you change your answers as you see fit.

Not happy with how someone just blew you off? Rewind and tell them what they want to hear, based on the previous interaction, and they’ll like you for it.

Need help with solving a particular puzzle? Work your way into a room, reverse the timeline and find that you’re now in said room without having to overcome any major obstacles.

It’s a mechanic that works extremely well, and gives the player the opportunity to find out what each response results in, before the player can decide on what actual action they want to take.

Of course, this power doesn’t always work and, like Telltale’s games, there are certain instances where you have to get by without it.

One such incident, at the end of episode two, sees Kate Marsh, a devote Christian and Blackwell student, attempt to commit suicide by jumping from a rooftop after a leaked video shows her partying and making out with a number of different guys at a Vortex Club party.

Yours – and Max’s – choice of words here decides Kate’s fate – make the right ones and she’ll come down, but choose incorrectly and she jumps to her death.

This is the first time that Max realises her powers cannot be relied upon, and that she cannot save everyone all of the time.

It is another clever plot point conjured up by Dontnod and shows the player that, despite what they’ve done up until that point, their powers cannot be relied on to get Max out of every terrible situation.

Decisions like this continue throughout the rest of the game, such as bringing Chloe’s dad back from the dead (a choice that ends up leaving Chlor wheelchair-bound), saving Chloe from certain death time and again, and trying to help Max escape being kidnapped and held hostage, among other such events.

Perhaps the most heartbreaking decision, though, is left until the final act of episode five.

As the tornado looms large over Arcadia Bay, Max is presented with an ultimatum – save the town, or save Chloe.


It is this gut-wrenching choice that you have no alternative but to carry out.

Are you selfish in deciding to save Chloe, the one constant throughout who you’ve repeatedly helped escape Death’s clutches?

Or do you help your childhood best friend in performing a selfless act, to save the many innocent lives that you’ve touched throughout the entire story?

It is a terrible choice to make, and perfectly encapsulates the game itself.

Up until this point, Max’s decisions can be viewed in much the same way as the microcosm put forward in as the final choice in the game’s finale.

On one hand, her actions can be conidered selfish; she keeps Chloe alive in spite of fate’s attempts to kill her off and despite this repeated action causing a gigantic tornado to descend on Arcadia Bay.

And, on the other, Max’s selfless acts that have brought hope, optimism and home truths to those the player encounters throughout the story’s arc.

It’s an excruciating choice to make, and one that took me a few minutes to go over in my head.

As devastating as it was, I made my decision – and sacrificed Chloe.

It seems I wasn’t the only one who took up this painful option, with the end-of-episode statistics showcasing that a fellow 53% of players doing likewise.

And it also appeared that this is what Dontnod wanted gamers to select, with a longer cutscene, showing Nathan Prescott and Mr Jefferson at the hands of the authorities, Chloe’s funeral and Max atop the cliff near the lighthouse at sunset, wrapping up proceedings as Foals’ Spanish Sahara plays out.

Compared to the ending where Chloe is saved – the town is destroyed, every other resident dies in the storm and Max and Chloe drive off into the sunset – it’s no small wonder that some players felt dissatisfied with the ending they received, given that every supporting character in the game is killed off without either Max or Chloe seeming to care one jot.

This isn’t the only complaint with Life is Strange, for me, either.


Much has been made of the animations since Life is Strange was released last year, particularly those concerning close ups of the characters speaking, with the synchronisation between mouth movement and voice acting looking lacklustre at best.

None more so was this evident for me than in episode five when Max’s mouth failed to even open during her conversations with those present in the Two Whales diner – the gormless look on her face as the subtitles and voice acting carried on as if nothing was wrong took me out of the moment entirely.

The animations of other movements too during conversations seemed to imply a lack of resources, with many characters having a select number of moves during talks with Max that were repeated over and over again.

For instance, the folding and unfolding of arms when Max and David spoke to each other on occasion made for a frustrating, if slightly amusing, battle of who would uncross their arms first.

The loading times when entering certain areas is another gripe, along with a couple of story threads that weren’t completely tied up (where does Max get her power from? And why does Mr Jefferson do the classic villain spiel of “Let me tell you my wicked scheme from start to finish”), but both are minor compared to the above issues

Life is Strange, however, isn’t supposed to be a game that relies heavily on its art style, animations or culmination.

It is a story that transports players back to their own teenage years, with those moments of uncertainty, insecurity and general wondering of their place in the world and universe, and how we all wished to be able to turn back time to rectify our own mistakes in spite of the problems it could cause.

It’s also a story about friendship, sticking up for your mates and savouring the memories that you create with those around you.

Max’s relationship with Chloe, in particular, is one that will resonate with anyone, and causes us all the reflect on our own relationships with our friends and family.

It is this emotional pull that makes Life is Strange what it is, and its story will leave a lasting mark on me for a long time.

Verdict: An emotional rollercoaster ride, Life is Strange provides a fitting alternative to Telltale Games’ narrative-led games. It could have used a tad more polish, but the sci-fi-murder-mystery-drama holds its own and offers up a thought provoking, nostalgic tale of friendship, life and fate. 8/10

Deadpool Review

“With great power comes great irresponsibility.”

If ever a tagline gave an indication of what audiences could expect upon seeing Deadpool, the parody of the infamous Spiderman quote summed it up in a microcosm.

Hilarious, crass, violent, lewd and, at times, heartfelt, Deadpool has taken everything from the typical superhero film rulebook – and scribbled all over it.


Right from the opening credits, the film’s self-deprecating humour is brought to the fore, with director Tim Miller described as “An Overpaid Tool” and star Ryan Reynolds depicted as “God’s Perfect Idiot” over the culmination of a no-doubt riotous car chase scene.

And that’s just were the fun starts for the pair who fought long and hard for such a film to be given the green light.

It’s no secret that the leaked test footage provided the fulcrum for the gigantic wave of support from the internet to see Deadpool made, and Miller and Reynolds repaid that faith by producing a flick that encapsulates the character perfectly.

Charming, witty and outrageously crude, the self-styled Merc with a Mouth bulldozes his way through all manner of jokes, one-liners and retorts that will have any fan creased up with laughter.


The subtle digs and sly references to other superhero films – though, as Deadpool points out, “I didn’t ask to be super, and I’m not a hero” – only add to the humorous nature that the film prides itself on too, and even Liam Neeson bears the brunt of one particularly funny moment.

At the heart of the story, however, is something that movie goers have become used to in recent years: a man just trying to save his girl from the bad guys.

Reynolds and Morena Baccarin, who plays Vanessa, Wade Wilson’s/Deadpool’s significant other, sparkle on camera as the pair ooze chemistry in every scene they feature in together.

And it is their relationship that is pulled apart when Wilson, diagnosed with terminal cancer, leaves his fiance in the middle of the night to take up the offer from a shady organisation who claim they can cure his cancer.

Instead, said ‘cure’ ends up disfiguring Wilson permanently, despite giving him superhuman abilities, and he sets up about taking revenge on those who physically maimed him.


The villains of the piece, Ajax and Angel Dust, played by Ed Skrein and Gina Carano, play their roles down to a tee, but merely act as cannon fodder towards the climax of the film as Deadpool, along with X-Men Colossus and Negasonic Teenage Warhead, attempt to rescue Vanessa from harm near to what appears to be a crashed S.H.I.E.L.D helicarrier – an amusing nod to another of Marvel’s major franchises.

Stefan Kapicic and Brianna Hillebrand as the X-Men duo, as well as Weasel (T.J. Miller) provide their own positives as supporting cast members but, much like Skrein and Carano, are not given enough screen time to give too much character depth – a result most likely down to funding for the movie as a whole.

But there is more than enough for Deadpool fanatics, and normal cinema goers alike, to enjoy from another comic book adaptation that offers up a more adult romp than its Marvel predecessors.

A post-credits scene reveals a snippet of information of what we can expect from a Deadpool sequel in typically funny fashion, and caps off another runaway success for Marvel who, even eight years on from Iron Man, can do no wrong.

Verdict: A highly enjoyable, obscene, graphic and hysterical comic book movie, Deadpool hits all the right spots and leaves much more to be uncovered in future sequels. 8/10.

A corner turned – but Everton still have miles to go

As the classic song from a bygone era states: ‘What a difference a day makes’.

Well, how about seven days instead?

A little over a week ago, optimism surrounding Everton Football Club had fallen to another familiar low.

Knocked out of the Capital One Cup in controversial circumstances by Manchester City and languishing in 12th position in the Barclays Premier League, a potential banana skin of a FA Cup tie away to Carlisle United and two tough league matches were lying in wait for an underachieving squad.

It might come as no surprise, given the Toffees’ topsy-turvy nature, that they passed all three tricky fixtures with flying colours.

A 3-0 victory at Brunton Park was quickly followed up with two further triumphs over Newcastle United and Stoke City by the same scoreline.

Passage to the fifth round of the world famous cup competition, six points from six to climb to eighth in the league and nine goals without reply.

A job well done then.

But the Blues are not home and dry by any stretch of the imagination just yet.


Manager Roberto Martinez has endured mounting pressure in recent weeks from fans and media alike, with many calling for his head as he struggled to get the best out of an assembled squad packed full of talent, style, potential and experience.

And much like last season, as well as his time as Wigan Athletic boss, the Spaniard has managed to conjure up a system that balances free-flowing, attacking flair with new-found defensive resolve.

The return to full fitness of club captain Phil Jagielka, midfielder James McCarthy and full back Seamus Coleman, the inclusion of tireless widemen of Aaron Lennon and Tom Cleverley and the opportunity afforded to backup keeper Joel Robles – in the absence of the injured Tim Howard – has seen a marked improvement in Everton’s resiliency at the back.

But it will take more than a temporary change of personnel and tactics for Evertonians to truly believe that Martinez is the man to take them forward.


The former Swansea City manager was rightly questioned when he reinstated Howard in place of Robles last season, despite the Toffees’ number two keeping three clean sheets on the bounce in the American’s absence – a feat that the 25 year old has accomplished again in the past week.

Martinez too will have to be wary about upsetting a back four that has looked sturdier without the undoubtedly talented John Stones taking unnecessary chances in the Blues’ final third.

And he will have to change a mindset that, while applaudable in theory, has seen Everton throw away precious leads, victories and points away due to a lack of game management and a porous rearguard.

It has been somewhat of a blessing that this season’s Premier League table is so congested that stringing just two wins together has given Everton’s league standing a much rosier outlook.

But it is only a slight corner which has been turned.

A tough home encounter against West Bromwich Albion is quickly followed by a cup tie away to Bournemouth are up next for Everton – and both sides will pose different tests for the men in Blue.

Martinez would do well to continue steering his side in the right direction if he still harbours ambitions of taking the Toffees back the glory days of the 80s.

It’s Time to Talk about Mental Health

“How is it we spend more time taking care of our teeth, than we do our minds? Why is it, our physical health is so much more important to us, than our psychological health?… It is time we closed the gap between our physical and our psychological health.” – Guy Winch

It seems almost logical to read the above quote and think ‘You know, that’s such a simple statement that we should be asking ourselves, and be aware of’.

And yet, not many of us are.

I know I wasn’t. For years I was down on myself, crippled by self doubt and anxiety about who I was, where I was going, whether I was liked by people, how I was going to get by another day feeling miserable and why this was happening to me.

The truth is mental illness can affect anyone.

It doesn’t matter how famous, or rich, or nice, or loved you are. It can affect us all.

But we can beat it. We can fight back. We can learn to see the signs, and act upon them. We can even learn to ‘love’ it and use it to make ourselves better individuals.


I know I am. I begun my journey a month ago and, while I’ve only taken what can be considered baby steps, I’ve had more good days so far in 2016 than bad ones.

And that’s a good sign. It means I’ve faced up to my fears.

I’ve talked about them, written about them, and taken action.

If, like me, you feel like or have felt like things can be too much, remember: there is always help at hand.

Today, Thursday February 4 2016, is Time to Talk Day.

The aim behind this is as simple – to get more people talking about mental health, the stigmas behind it and how you can combat it or help someone who is/has been a sufferer.

One in four people suffer with their mental health every year and, more often than not, most feel like they’re alone and have no-one to turn to.

This is simply not true.

We have to break the silence around the stigma of mental health. We have to talk to each other. To galvanise each other. To reach out and lend an ear for anyone who needs it.

It’s Time to Talk about mental health. If you do anything today, let it be that.

For more information on Time to Talk Day, visit http://www.time-to-change.org.uk/timetotalkday.